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LightChannelsGeComponentDef

15.19

Class Documentation

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The definition of a LightChannelsGeComponent: the light channels of a character mesh entity.

Properties

LightChannels

U8 = 1
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Bitmask of light channels of the entity's character mesh. A dynamic light reaches the mesh only when the light's own light channels share a bit with this mask. See the masks on MapDynamicLighting.

Referenced by 1 class · 1 property