LightChannels
U8 = 1 Bitmask of light channels of the entity's character mesh. A dynamic light reaches the mesh only when the light's own light channels share a bit with this mask. See the masks on MapDynamicLighting.
The definition of a LightChannelsGeComponent: the light channels of a character mesh entity.
U8 = 1 Bitmask of light channels of the entity's character mesh. A dynamic light reaches the mesh only when the light's own light channels share a bit with this mask. See the masks on MapDynamicLighting.