The list of scripts, as a ScriptHelperDef. Each entry is a GameEntityScriptDefinition: a script link and the overrides of its instance variables. Entries without a script link are skipped.
ScriptGeComponentDef
Inheritance 1 ancestor · 40 siblings
- IGeComponentDef
- 0x15898c52
- 0xfe3fdc0c (removed in patch 16.20)
- AnimationGeComponentDef
- AttachmentGeComponentDef
- AttackableUnitGeComponentDef
- AutoRegionTaggingGeComponentDef
- BarracksGeComponentDef
- BillboardGeComponentDef
- CharacterMeshGeComponentDef
- CinematicCameraGeComponentDef
- DeathGeComponentDef
- DragonCampGeComponentDef
- DynamicMaterialGeComponentDef
- DynamicPointLightGeComponentDef
- DynamicSpotlightGeComponentDef
- EnvMeshGeComponentDef
- EsportsBannerGeComponentDef
- GearGeComponentDef (removed in patch 16.11)
- HierarchyGeComponentDef
- LightChannelsGeComponentDef
- LightRegionGeComponentDef
- ModesScenarioGeComponentDef
- MonarchRegionLocatorGeComponentDef (removed in patch 16.5)
- NavRegionGeComponentDef
- NetworkingGeComponentDef
- NeutralCampGeComponentDef
- NewIconGeComponentDef
- PaintedRegionGeComponentDef
- PlanarReflectorGeComponentDef
- RegionGeComponentDef
- ScriptGeComponentDefcurrent
- SequencerGeComponentDef
- SfxGeComponentDef
- ShopGeComponentDef
- SkinCharacterGeComponentDef
- StateMachineGeComponentDef
- SuperwardGeComponentDef
- TeamGeComponentDef
- TeamSpawnPointGeComponentDef
- VfxGeComponentDef
- WorldSpaceUiGeComponentDef
Class Documentation
Edit documentationGives an entity entity scripts. It sits in the Script field of an entity template.
The ScriptGeComponent runs one script instance for each entry
of ScriptDef.
An entity without this component cannot run scripts. Script blocks that add a script to such an entity fail (see AttachDynamicScript and AddScriptToEntity).