DynamicMaterialGeComponentDef
Inheritance 1 ancestor · 40 siblings
- IGeComponentDef
- 0x15898c52
- 0xfe3fdc0c (removed in patch 16.20)
- AnimationGeComponentDef
- AttachmentGeComponentDef
- AttackableUnitGeComponentDef
- AutoRegionTaggingGeComponentDef
- BarracksGeComponentDef
- BillboardGeComponentDef
- CharacterMeshGeComponentDef
- CinematicCameraGeComponentDef
- DeathGeComponentDef
- DragonCampGeComponentDef
- DynamicMaterialGeComponentDefcurrent
- DynamicPointLightGeComponentDef
- DynamicSpotlightGeComponentDef
- EnvMeshGeComponentDef
- EsportsBannerGeComponentDef
- GearGeComponentDef (removed in patch 16.11)
- HierarchyGeComponentDef
- LightChannelsGeComponentDef
- LightRegionGeComponentDef
- ModesScenarioGeComponentDef
- MonarchRegionLocatorGeComponentDef (removed in patch 16.5)
- NavRegionGeComponentDef
- NetworkingGeComponentDef
- NeutralCampGeComponentDef
- NewIconGeComponentDef
- PaintedRegionGeComponentDef
- PlanarReflectorGeComponentDef
- RegionGeComponentDef
- ScriptGeComponentDef
- SequencerGeComponentDef
- SfxGeComponentDef
- ShopGeComponentDef
- SkinCharacterGeComponentDef
- StateMachineGeComponentDef
- SuperwardGeComponentDef
- TeamGeComponentDef
- TeamSpawnPointGeComponentDef
- VfxGeComponentDef
- WorldSpaceUiGeComponentDef
Class Documentation
Edit documentationThe definition of a DynamicMaterialGeComponent. When the client creates an entity from a template that holds this definition, it adds the component to the entity.