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String = "" Text that the view controller writes into its text element.
The data of a game mode scenario: an icon, a text and a show flag that the interface of
a game mode displays. It sits in the Scenario field of a
ModesScenarioEntityTemplate.
The component itself does nothing (see ModesScenarioGeComponent). A view controller of the mode interface binds to the scenario entity by its network id, reads this definition from the entity's component and fills its own elements from it.
String = "" Text that the view controller writes into its text element.
Bool = true Show flag. If false, the view controller hides itself. If true, the view controller is shown when it is in its active state.
Texture that the view controller loads into its image element.