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TeamSpawnPointGeComponentDef

15.22

Class Documentation

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The spawn point of a team, the area where the team's units regenerate. It sits in the TeamSpawnPoint field of a TeamSpawnPointEntityTemplate. When the entity activates, the TeamSpawnPointGeComponent builds a spawn point object of the older game object system with the radius, the tick interval and the health regeneration of this definition.

Each tick of the spawn point object, the client finds up to 128 units within RegenAreaRadius of the spawn point and schedules the next tick RegenTickInterval seconds later.

Properties

0x46551578

Bool = false
16.1
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Not passed to the spawn point object. The client does not use it.

HealthRegenPercent

F32 = 0.019999999552965164
16.1
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Passed to the spawn point object and read by its tick. The exact regeneration formula has not been traced.

HpMaxPenaltyRegenPercent

F32 = 0.07999999821186066
16.1
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Not passed to the spawn point object. The client does not use it.

ManaRegenPercent

F32 = 0.019999999552965164
16.1
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Not passed to the spawn point object. The client does not use it.

RegenAreaRadius

F32 = 800
16.1
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Radius of the regeneration area around the entity, in world units.

RegenTickInterval

F32 = 0.25
16.1
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Time between two regeneration ticks, in seconds.

Referenced by 1 class · 1 property