0x46551578
Bool = false Not passed to the spawn point object. The client does not use it.
The spawn point of a team, the area where the team's units regenerate. It sits in the
TeamSpawnPoint field of a TeamSpawnPointEntityTemplate.
When the entity activates, the TeamSpawnPointGeComponent
builds a spawn point object of the older game object system with the radius, the tick
interval and the health regeneration of this definition.
Each tick of the spawn point object, the client finds up to 128 units within
RegenAreaRadius of the spawn point and schedules the next tick RegenTickInterval
seconds later.
Bool = false Not passed to the spawn point object. The client does not use it.
F32 = 0.019999999552965164 Passed to the spawn point object and read by its tick. The exact regeneration formula has not been traced.
F32 = 0.07999999821186066 Not passed to the spawn point object. The client does not use it.
F32 = 0.019999999552965164 Not passed to the spawn point object. The client does not use it.
F32 = 800 Radius of the regeneration area around the entity, in world units.
F32 = 0.25 Time between two regeneration ticks, in seconds.