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NetworkingGeComponentDef

15.22

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Makes an entity replicated by the server. It sits in the Networking field of the entity templates whose entities the server controls, and adds the NetworkingGeComponent to the entity.

The client still creates the entity itself when the map loads. When the server spawns the entity, the client binds the server's network id to the existing entity. An entity with this component does not activate on the client when the map loads: it activates only when the server activates it. Entities without it activate locally (see GameEntityTemplate).

The client always creates this component first among the components of an entity.

Referenced by 13 classes · 13 properties