NetworkingGeComponentDef
Inheritance 1 ancestor · 40 siblings
- IGeComponentDef
- 0x15898c52
- 0xfe3fdc0c (removed in patch 16.20)
- AnimationGeComponentDef
- AttachmentGeComponentDef
- AttackableUnitGeComponentDef
- AutoRegionTaggingGeComponentDef
- BarracksGeComponentDef
- BillboardGeComponentDef
- CharacterMeshGeComponentDef
- CinematicCameraGeComponentDef
- DeathGeComponentDef
- DragonCampGeComponentDef
- DynamicMaterialGeComponentDef
- DynamicPointLightGeComponentDef
- DynamicSpotlightGeComponentDef
- EnvMeshGeComponentDef
- EsportsBannerGeComponentDef
- GearGeComponentDef (removed in patch 16.11)
- HierarchyGeComponentDef
- LightChannelsGeComponentDef
- LightRegionGeComponentDef
- ModesScenarioGeComponentDef
- MonarchRegionLocatorGeComponentDef (removed in patch 16.5)
- NavRegionGeComponentDef
- NetworkingGeComponentDefcurrent
- NeutralCampGeComponentDef
- NewIconGeComponentDef
- PaintedRegionGeComponentDef
- PlanarReflectorGeComponentDef
- RegionGeComponentDef
- ScriptGeComponentDef
- SequencerGeComponentDef
- SfxGeComponentDef
- ShopGeComponentDef
- SkinCharacterGeComponentDef
- StateMachineGeComponentDef
- SuperwardGeComponentDef
- TeamGeComponentDef
- TeamSpawnPointGeComponentDef
- VfxGeComponentDef
- WorldSpaceUiGeComponentDef
Class Documentation
Edit documentationMakes an entity replicated by the server. It sits in the Networking field of the
entity templates whose entities the server controls, and adds the
NetworkingGeComponent to the entity.
The client still creates the entity itself when the map loads. When the server spawns the entity, the client binds the server's network id to the existing entity. An entity with this component does not activate on the client when the map loads: it activates only when the server activates it. Entities without it activate locally (see GameEntityTemplate).
The client always creates this component first among the components of an entity.
Referenced by 13 classes · 13 properties
- AreaTriggerEntityTemplate Networking
Embed<NetworkingGeComponentDef> - AttackableEntityTemplate Networking
Embed<NetworkingGeComponentDef> - BarracksEntityTemplate Networking
Embed<NetworkingGeComponentDef> - BillboardEntityTemplate Networking
Embed<NetworkingGeComponentDef> - CharacterMeshEntityTemplate Networking
Embed<NetworkingGeComponentDef> - ModesScenarioEntityTemplate Networking
Embed<NetworkingGeComponentDef> - NeutralCampEntityTemplate Networking
Embed<NetworkingGeComponentDef> - SequencerEntityTemplate Networking
Embed<NetworkingGeComponentDef> - SfxEntityTemplate Networking
Embed<NetworkingGeComponentDef> - ShopEntityTemplate Networking
Embed<NetworkingGeComponentDef> - SuperwardEntityTemplate Networking
Embed<NetworkingGeComponentDef> - TeamSpawnPointEntityTemplate Networking
Embed<NetworkingGeComponentDef> - VfxEntityTemplate Networking
Embed<NetworkingGeComponentDef>