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Bool = false
Removed in 16.10 16.9
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The definition of a CharacterMeshGeComponent: a
character mesh placed on the map, with an optional idle animation. The character and
the skin come from the entity's Character field, a
SkinCharacterGeComponentDef.
Bool = false No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 Random start time of the idle animation, in seconds. The idle starts at a random time between 0 and this value. At 0 the clip starts at its beginning.
String = "" Name of the idle animation clip. If the mesh's animation graph has no clip of that
name, the client plays Idle1.
Bool = false When true, the mesh starts its idle animation when the entity activates. When
false, the component starts no animation.