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CharacterMeshGeComponentDef

15.22

Class Documentation

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The definition of a CharacterMeshGeComponent: a character mesh placed on the map, with an optional idle animation. The character and the skin come from the entity's Character field, a SkinCharacterGeComponentDef.

Properties

0x71d50d51

Bool = false
Removed in 16.10 16.9
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0xb887f6e9

F32 = 0
16.1
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Random start time of the idle animation, in seconds. The idle starts at a random time between 0 and this value. At 0 the clip starts at its beginning.

IdleAnimationName

String = ""
16.1
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Name of the idle animation clip. If the mesh's animation graph has no clip of that name, the client plays Idle1.

PlayIdleAnimation

Bool = false
16.1
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When true, the mesh starts its idle animation when the entity activates. When false, the component starts no animation.

Referenced by 2 classes · 2 properties