Says which character and which skin a map-placed entity is. It sits in the
Character field of an entity template, and the template's other components read it
when they build the unit or the mesh.
Both properties are paths, but the client does not resolve them as paths. When the
object loads it cuts three values out of the two strings:
So Characters/Turret/CharacterRecords/SR_Outer with Characters/Turret/Skins/Skin3
reads as character Turret, record SR_Outer, skin 3.
The three values are used to preload the character record, and they are what the
entity's unit, shop and character mesh components pass on when they create a turret, an
inhibitor, a nexus, a minion, another unit, a shopkeeper, or a decorative mesh. They read
the definition through the entity's
SkinCharacterGeComponent.