0x63176011
Bool = false Copied into the effect object when the client creates it. Its effect has not been traced.
A particle effect placed on the map. It sits in the Vfx field of a
VfxEntityTemplate or a
BillboardEntityTemplate. When the entity activates, the
VfxGeComponent creates a particle object of the older game
object system at the entity position and starts the effect of system.
After all entities of the map have spawned, the definition preloads the effect of
system.
If the server sends a start time for the effect, the client fast-forwards the effect by the time that has passed since then. Deactivation clears the start time.
Bool = false Copied into the effect object when the client creates it. Its effect has not been traced.
The teams for 0x9f499a15. Each ITeam entry gives one team.
Bool = false Not read when the client creates the effect. No client reader has been identified.
Bool = false If set, the client marks the effect object as team-filtered and gives it the teams of
0x658b896a. How the effect object uses the teams has not been traced.
Bool = false Not read when the client creates the effect. No client reader has been identified.
Bool = false If set, the client passes a dimension setting to the effect object when it creates it. Its effect has not been traced.
Texture replacements that the client applies to the effect when it creates it (see 0x3e265091).
Vec4 = [1, 1, 1, 1] Colour multiplier that the client passes to the effect when it creates it.
Bool = false If set, the client adds the effect object to the EyeCandy group of objects.
The VfxSystemDefinitionData of the effect.