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VfxGeComponentDef

15.22

Class Documentation

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A particle effect placed on the map. It sits in the Vfx field of a VfxEntityTemplate or a BillboardEntityTemplate. When the entity activates, the VfxGeComponent creates a particle object of the older game object system at the entity position and starts the effect of system.

After all entities of the map have spawned, the definition preloads the effect of system.

If the server sends a start time for the effect, the client fast-forwards the effect by the time that has passed since then. Deactivation clears the start time.

Properties

0x63176011

Bool = false
16.2
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Copied into the effect object when the client creates it. Its effect has not been traced.

0x9d9b6793

Bool = false
16.2
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Not read when the client creates the effect. No client reader has been identified.

0x9f499a15

Bool = false
16.9
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If set, the client marks the effect object as team-filtered and gives it the teams of 0x658b896a. How the effect object uses the teams has not been traced.

0xf718ab13

Bool = false
16.3
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Not read when the client creates the effect. No client reader has been identified.

AllDimensions

Bool = false
16.2
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If set, the client passes a dimension setting to the effect object when it creates it. Its effect has not been traced.

colorModulate

Vec4 = [1, 1, 1, 1]
16.2
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Colour multiplier that the client passes to the effect when it creates it.

eyeCandy

Bool = false
16.2
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If set, the client adds the effect object to the EyeCandy group of objects.

Referenced by 2 classes · 2 properties