Character record and skin of the mesh.
EsportsBannerEntityTemplate
Inheritance 3 ancestors · 35 siblings
- MapPlaceableBase&0xd738f7c9
- GameEntityTemplate
- 0x4509678e (removed in patch 16.5)
- 0x671ededf (removed in patch 15.23)
- 0xb43f710e (removed in patch 15.22)
- 0xe4544df (removed in patch 16.20)
- AreaTriggerEntityTemplate
- AttackableEntityTemplate
- BarracksEntityTemplate
- BillboardEntityTemplate
- CharacterMeshEntityTemplate
- DynamicPointLightEntityTemplate
- DynamicSpotlightEntityTemplate
- EnvironmentEntityTemplate
- EsportsBannerEntityTemplatecurrent
- GameEntityTemplateProxyLink
- GameModeEntityTemplate
- GameplayLocatorTemplate
- GreenEntityTemplate (removed in patch 15.22)
- LightRegionEntityTemplate
- LocatorEntityTemplate
- MapCameraTemplate
- MeshEntityTemplate
- ModesScenarioEntityTemplate
- MonarchLocatorEntityTemplate (removed in patch 16.5)
- NeutralCampEntityTemplate1
- PaintedRegionEntityTemplate
- PlanarReflectorEntityTemplate
- PrefabEntityTemplate
- RedGreenEntityTemplate (removed in patch 15.22)
- RegionEntityBaseTemplate1
- SequencerEntityTemplate
- SfxEntityTemplate
- ShopEntityTemplate
- SuperwardEntityTemplate
- TeamSpawnPointEntityTemplate
- VfxEntityTemplate
- WorldSpaceUiEntityTemplate
- GameEntityTemplate
Class Documentation
Edit documentationAn entity template for a character mesh that shows an esports banner. Its properties add a character mesh, a character and skin, and a banner component that links to an EsportsBannerData, which names a banner and a team.
The client build that was read does not register this class, so its behaviour is known only from its properties.
Properties
CharacterMesh
Embed<CharacterMeshGeComponentDef> Default value
{
"IdleAnimationName": "",
"PlayIdleAnimation": false,
"0xb887f6e9": 0
}The character mesh. See CharacterMeshGeComponentDef.
The banner to show. See EsportsBannerGeComponentDef.