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DynamicSpotlightEntityTemplate

16.11

Class Documentation

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An entity template that places a dynamic spotlight as a game entity. It creates a plain GameEntity. Unlike a MapDynamicSpotlight, the light exists only while the entity is active, moves with the entity, and sequences can change its colour and intensity.

The entity is local: it activates at map load when 0xbbe68da1 is true.

Properties

Default value
{
  "Impact": 3,
  "Color": [1, 1, 1, 1],
  "Near": 10,
  "UpdaterType": "0x0",
  "CastsShadows": false,
  "intensity": 1,
  "QualityLevels": 31,
  "ProjectedTexture": "0x0",
  "Aspect": 1,
  "fov": 60,
  "far": 500,
  "HdrScale": 5,
  "ProjectedTextureMaterial": "0x0",
  "LightChannels": 1
}