Light
Embed<DynamicSpotlightGeComponentDef> Default value
{
"Impact": 3,
"Color": [1, 1, 1, 1],
"Near": 10,
"UpdaterType": "0x0",
"CastsShadows": false,
"intensity": 1,
"QualityLevels": 31,
"ProjectedTexture": "0x0",
"Aspect": 1,
"fov": 60,
"far": 500,
"HdrScale": 5,
"ProjectedTextureMaterial": "0x0",
"LightChannels": 1
}The light. See DynamicSpotlightGeComponentDef.