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GameEntityTemplateProxyLink

15.21

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A copy of a GameEntityTemplate that the client makes at run time when it instances a MapContainer at a world offset. The copy holds the source template's name, tags, active flag and component definitions, the transform moved by the instance offset, and a key that includes the instance index.

When the client creates the entity, the proxy passes the request to the source template. The entity is therefore of the source template's class and has its components, at the proxy's position. The client follows a chain of proxies to the end, for example to find the camera templates of an instance.