Receives the server's updates for the entity. Because of it, the client does not activate the entity; the server does.
ModesScenarioEntityTemplate
Inheritance 3 ancestors · 35 siblings
- MapPlaceableBase&0xd738f7c9
- GameEntityTemplate
- 0x4509678e (removed in patch 16.5)
- 0x671ededf (removed in patch 15.23)
- 0xb43f710e (removed in patch 15.22)
- 0xe4544df (removed in patch 16.20)
- AreaTriggerEntityTemplate
- AttackableEntityTemplate
- BarracksEntityTemplate
- BillboardEntityTemplate
- CharacterMeshEntityTemplate
- DynamicPointLightEntityTemplate
- DynamicSpotlightEntityTemplate
- EnvironmentEntityTemplate
- EsportsBannerEntityTemplate
- GameEntityTemplateProxyLink
- GameModeEntityTemplate
- GameplayLocatorTemplate
- GreenEntityTemplate (removed in patch 15.22)
- LightRegionEntityTemplate
- LocatorEntityTemplate
- MapCameraTemplate
- MeshEntityTemplate
- ModesScenarioEntityTemplatecurrent
- MonarchLocatorEntityTemplate (removed in patch 16.5)
- NeutralCampEntityTemplate1
- PaintedRegionEntityTemplate
- PlanarReflectorEntityTemplate
- PrefabEntityTemplate
- RedGreenEntityTemplate (removed in patch 15.22)
- RegionEntityBaseTemplate1
- SequencerEntityTemplate
- SfxEntityTemplate
- ShopEntityTemplate
- SuperwardEntityTemplate
- TeamSpawnPointEntityTemplate
- VfxEntityTemplate
- WorldSpaceUiEntityTemplate
- GameEntityTemplate
Class Documentation
Edit documentationAn entity template for a mode scenario entity: a
networked entity whose Scenario data a game mode UI panel shows. It creates a
LolGameEntity. The client creates the entity at map load and
waits for the server to activate it.
Properties
Scenario
Embed<ModesScenarioGeComponentDef> Default value
{
"0xacbf093d": "",
"0xd15f7f26": true,
"Icon": { "texturePath": "0x0" }
}Icon, text and visibility that the mode UI shows for the entity. See ModesScenarioGeComponentDef.