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LightRegionEntityTemplate

15.21

Class Documentation

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An entity template that places a light region as a game entity. It creates a plain GameEntity. The region takes part in the map's light regions only while the entity is active, follows the entity's transform, and sequences can fade it.

The entity is local: it activates at map load when 0xbbe68da1 is true.

Properties

definition

Embed<LightRegionDefinition>
Removed in 16.1
Default value
{
  "FalloffPower": 1,
  "parameters": "0x0",
  "Polygon": [
    [-200, 0, -200],
    [200, 0, -200],
    [200, 0, 200],
    [-200, 0, 200]
  ],
  "inheritedTags": [],
  "radius": 0,
  "strength": 1,
  "tags": []
}
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