No documentation available yet. Click "Add documentation" to contribute!
SequencerEntityTemplate
Inheritance 3 ancestors · 34 siblings
- MapPlaceableBase&0xd738f7c9
- GameEntityTemplate
- 0x4509678e (removed in patch 16.5)
- 0x59f5f97e
- 0x671ededf (removed in patch 15.23)
- 0x9b321633
- 0xb3b32e26
- 0xb43f710e (removed in patch 15.22)
- 0xe4544df
- AreaTriggerEntityTemplate
- AttackableEntityTemplate
- BarracksEntityTemplate
- BillboardEntityTemplate
- CharacterMeshEntityTemplate
- DynamicPointLightEntityTemplate
- DynamicSpotlightEntityTemplate
- EnvironmentEntityTemplate
- GameEntityTemplateProxyLink
- GameModeEntityTemplate
- GreenEntityTemplate (removed in patch 15.22)
- LightRegionEntityTemplate
- LocatorEntityTemplate
- MapCameraTemplate
- MeshEntityTemplate
- ModesScenarioEntityTemplate
- MonarchLocatorEntityTemplate (removed in patch 16.5)
- NeutralCampEntityTemplate1
- PaintedRegionEntityTemplate
- RedGreenEntityTemplate (removed in patch 15.22)
- RegionEntityBaseTemplate1
- SequencerEntityTemplatecurrent
- SfxEntityTemplate
- ShopEntityTemplate
- SuperwardEntityTemplate
- TeamSpawnPointEntityTemplate
- VfxEntityTemplate
- WorldSpaceUiEntityTemplate
- GameEntityTemplate
Class Documentation
Add documentationNo class documentation available yet. Click "Add documentation" to contribute!
Properties
SequencerStateMachine
Embed<StateMachineGeComponentDef> = { "StateMachineDef": "0x0", "states": {} } No documentation available yet. Click "Add documentation" to contribute!