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SequencerEntityTemplate

16.1

Class Documentation

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An entity template for a networked entity that plays sequences by state. It creates a GameModeEntity. The server sets the entity's state, and the SequencerStateMachine component plays the sequences of each state. See StateMachineGeComponentDef.

The client creates the entity at map load and waits for the server to activate it.

Properties

Networking

Embed<NetworkingGeComponentDef> = {}
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Receives the server's updates for the entity, including its state. Because of it, the client does not activate the entity; the server does.

SequencerStateMachine

Embed<StateMachineGeComponentDef> = { "StateMachineDef": "0x0", "states": {} }
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The state machine and the per-state sequence overrides. See StateMachineGeComponentDef.