Lets sequences act on the entity.
LocatorEntityTemplate
Inheritance 3 ancestors · 35 siblings
- MapPlaceableBase&0xd738f7c9
- GameEntityTemplate
- 0x4509678e (removed in patch 16.5)
- 0x671ededf (removed in patch 15.23)
- 0xb43f710e (removed in patch 15.22)
- 0xe4544df (removed in patch 16.20)
- AreaTriggerEntityTemplate
- AttackableEntityTemplate
- BarracksEntityTemplate
- BillboardEntityTemplate
- CharacterMeshEntityTemplate
- DynamicPointLightEntityTemplate
- DynamicSpotlightEntityTemplate
- EnvironmentEntityTemplate
- EsportsBannerEntityTemplate
- GameEntityTemplateProxyLink
- GameModeEntityTemplate
- GameplayLocatorTemplate
- GreenEntityTemplate (removed in patch 15.22)
- LightRegionEntityTemplate
- LocatorEntityTemplatecurrent
- MapCameraTemplate
- MeshEntityTemplate
- ModesScenarioEntityTemplate
- MonarchLocatorEntityTemplate (removed in patch 16.5)
- NeutralCampEntityTemplate1
- PaintedRegionEntityTemplate
- PlanarReflectorEntityTemplate
- PrefabEntityTemplate
- RedGreenEntityTemplate (removed in patch 15.22)
- RegionEntityBaseTemplate1
- SequencerEntityTemplate
- SfxEntityTemplate
- ShopEntityTemplate
- SuperwardEntityTemplate
- TeamSpawnPointEntityTemplate
- VfxEntityTemplate
- WorldSpaceUiEntityTemplate
- GameEntityTemplate
Class Documentation
Edit documentationAn entity template that places a locator: an entity with a position, a name and tags, and no behaviour of its own. It creates a plain GameEntity. Scripts and sequences find a locator by its name or tags and read its position.
The entity is local: it activates at map load when 0xbbe68da1 is true.
Properties
No documentation available yet. Click "Add documentation" to contribute!